Skip to main content
Header image

PAX ‘09 - Torchlight

PC preview by Calvin Kemph, published on Saturday 5th September 2009

With Torchlight, the developers at Runic are setting out to produce an admittedly Diablo-esque game, while hoping to narrow in on a select audience. Taking place entirely within the town of Torchlight and the randomized dungeons surrounding it, players will embark on the single-player action RPG adventure with the aid of their pet dog. Taking on a decidedly cartoon-like look, the game is meant to be highly approachable.

screenshot

It would make sense then that the visuals are fairly restrained in order to make the game playable on the widest possible variety of PCs. Torchlight’s appeal, however, is based on a number of other factors. For starters, there’s the sensible $20 price point and Runic’s promise of an additional free-to-play MMO slated for a stand-alone release about a year out from that of Torchlight. Then there’s the fact that the game’s shipping with a full mod kit right off the bat - handing fans the very tools the developers used to create the game.

Much of the gameplay feels derivative of other games. Whether it’s the pet dog which follows your custom character around and helps in the completion of missions or the point-and-click nature of the game, it all seems to have been done elsewhere - and better at that. Nonetheless, there’s no denying the game’s charm which really does shine through in its sheer simplicity.

And it’s not like the developers at Runic are an inexperienced bunch either. In an interview with the company’s CEO Max Schaefer, he spoke of the disbanded Blizzard North team. Since they left Blizzard - a company that’s infamously obsessed with quality control in their games - they’ve found new ground in utilizing simple concepts with realistic release schedules. Part of the Runic team is credited with much of the production of the hit game Mythos, which was later transferred over to another development studio, along with ties in games like Hellgate London and the Fate series. To put it plainly, they’ve got the kind of experience it takes to push out decent games with some consistency.

screenshot

For the cheap price, randomized dungeons, and fully functional modding software, Torchlight is a little game with huge potential. Even though Torchlight may seem limited in its scope, Schaefer pointed out that, unlike some of the work they did at Blizzard North, it’s at least going to see an eventual release.

Share this article

Comments

  • Webbstre

    wrote on Sunday 6th September 2009

    Gravatar

    The MMO won’t be an expansion, it’ll be a separate game in the same world. Also, The Schaefer brothers worked at Blizzard North when they did D2, then were at Flagship Studios, and the Flagship Seattle team who was working on Mythos is the group who stuck together to form Runic.

  • JiPi

    wrote on Sunday 6th September 2009

    Gravatar

    You’re everywhere Webbstre :P

  • Webbstre

    wrote on Sunday 6th September 2009

    Gravatar

    You better believe it! :P

    I REALLY hate inaccuracies. If I joined the real media I’d probably end up going insane from all the lies and going on a semi-lethal rampage.

  • Bart Robson

    wrote on Sunday 6th September 2009

    Gravatar

    Oh come now, “lies” is a little harsh in this particular context! Haha.

    Although they’re right, Calvin, the MMO *is* a separate game, Wonder told me as much when I dropped by the booth.

  • Calvin Kemph

    wrote on Sunday 6th September 2009

    Gravatar

    Thanks for the quick catch, Webbstre. The article’s being edited with corrections accordingly. I apologize for the “lies” - am not a fan of that, either!

Show the two other comments

Add your own comment