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Power Gig: Rise of the SixString

PS3, Xbox 360 preview by Calvin Kemph on 2nd July 2010

There are worse ideas than taking a typical guitar controller and adding six strings. One lesser idea would be to create an airdrumming alternative to the accepted standard of Rock Band’s emulation of drum pads. Power Gig: The Rise of the SixString is set to include both in its Fall 2010 release alongside its exclusive rights to the backlogs from three top-tier artists: Eric Clapton, Dave Matthews Band, and… Kid Rock.

The stringed guitar in Power Gig does look appealing, particularly in contrast to this year’s lame axe-esque customizable controller for Guitar Hero. Seven45 Studios promises that the game’s going to be a good primer for anyone looking to learn some basic elements of guitar playing, which I have no interest in whatsoever, but understand where it might be a selling point for some gamers. By strumming any of the strings along the designated fret, players will match the on-screen command. So, what makes Power Gig different? Beyond the expected fret-matching bit, you’ll be able to play power chords on higher difficulties, which could do well to emulate much of today’s popular Rock music, which strives on power chordes. The Power Gig guitar comes complete with volume knobs and will even plug into actual guitar amps, but is otherwise totally wireless.

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Power Gig’s drum controller, however, seems like a poor fit in contrast to the nature of creating a more realistic guitar. There are foot pedals on the right and left side with four colored areas to drum over. You’ll never actually hit anything. Much like the drumming in Wii Music, the game’s ‘Airstrike’ drum kit seems to be missing the point entirely.

With the addition of a microphone, Power Gig offers a three-player experience, excluding bass entirely. While it makes sense not to offer up a bass-playing option in a game revolving around a guitar peripheral, it’s an interesting exclusion, as both the Rock Band and Guitar Hero franchises have offered the option to play bass with their plastic guitar counterparts from the beginning.

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Whereas the announcement of Clapton’s inclusion as an exclusive artist may be a huge selling point for many and the majority of the tracklist will surrond the backlog’s of master recordings from the three chosen musicians, there are also some non-exclusive songs, such as Living Colour’s Cult of Personality, which first appeared in Guitar Hero III.

Sitting within Rock Band’s price range, the selling power of the three attached artists, the admittedly cool guitar controller and adversly idiotic drumming mechanic remains to be seen. In a year littered with like-minded music games - Guitar Hero: Warriors of Rock, Rock Band 3, DJ Hero 2, and Def Jam Rapstar - are you ready to shell out your hard-earned cash for this guitar-driven rhythm game?

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About the author

Calvin Kemph is an Associate Editor at Thunderbolt, having joined in July 2007.

Comments

  • ULTIMA ELITE

    18th October 2010

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    What kinda poo game is this. The creators where probably like lets beat Rock Band 3 by releasing a boot legged version of what they are about to release. Did you see the commercial? “The first and only game with a real guitar!” Yea and a stupid air drum!. Obviously trying to diss Rock Band 3. Why just have a real guitar, then fake air drum crap? Lame game, buy it if you can not wait a few weeks for a way better game (Rock Band 3). Power Gig sucks balls! Who care if they have music games like Guitar Hero and Rock Band do not have. It is gonna be a shit gaming experience anyway.

  • Tenryu

    25th October 2010

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    What the other commenter fails to understand is that this is a real guitar with strings! The developer is a subsidiary of First Act, the manufacture of all those decent starter guitars at guitar center and walmart.

    The Rock Band 3 controller has buttons all the way up the fret because they didn’t want to give the players finger blisters. A over convoluted and inelegant solution.

    The only thing that really remains to be seen is how well it trains you and how in depth they let the play get. Personally I want to play something on the difficulty level of Van Halen’s Eruption.

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