Skip to main content

Red Faction

PC review by Matt Wadleigh, published on Thursday 8th September 2005

Sometimes I start playing a game and it isn’t until I’m half-done with it that I realize I just don’t like it. At that point, I have to beat the game because I’ve gotten so far in it and I would feel like I wasted my time if I didn’t. That was pretty much my entire reason for playing through Red Faction. I picked up the game used recently because I loved playing through its sequel and I was left wanting more. As you can probably guess, the experience wasn’t nearly the same.

Red Faction opens up with an introduction to our main hero. You’re Parker, a miner on Mars who’s gone to the red planet to seek fame and fortune. Of course, when he got there he quickly discovered that the mine operators are a ruthless corporation that control every aspect of the miner’s lives and require them to live on rigid schedules. Soon an explosion kicks of a rebellion, and Parker’s humdrum mining life is instantly transformed: in a matter of minutes he goes from “Parker the miner” to “Parker the revolutionary who can out-shoot anyone”.

Of course, that’s not why most people bought this game. The storyline, which is just more of your typical FPS fare, is pretty inconsequential. Most of the time you aren’t even really sure of what you’re supposed to be exactly doing or going, you just happen to get to your destinations because the game is so linear. No, most people bought this game because it features complete environmental destruction. For the first time in an FPS, when you shoot a rocket or toss a grenade at a wall, the wall will blow up. Sometimes this reveals a shortcut that allows you to bypass a locked door.

Most of the time, it does nothing and is useless.

When the main selling point of a game is that you can blow gigantic holes into walls, there should be some actual use for it. On a few rare occasions you do need to utilize the feature, but they’re so obvious (including an early one that actually has the spots you need to blow up highlighted) that they’re not even that entertaining. I expected this mode to reveal a lot more hidden areas with extra items or opportunities for sneak attacks but that only happened once or twice and ultimately wasn’t worth the effort.

Since this mode is lacking, the weight of the game falls on the actual gameplay which is sadly just standard FPS stuff that we’ve seen everywhere. Each room that you go into is nearly the same, with only a few differently placed objects and a few varying guards. The game takes place in the future colony of Mars, but all the weaponry save a railgun and a fusion rocket launcher is standard stuff. Even worse, I beat the game in less than four hours and I somehow managed to be bored by it.

But it’s not all bad. There are some really cool vehicle portions in the game, including one where you drive a nearly invincible tank through a canyon, blasting away at enemy forces that crumple under treads of the tank. Another segment sees you piloting a futuristic hovercraft through a tight corridor. The final part of the game, the diffusion of a giant bomb, requires you to enter a segment through the arrow keys as it counts down. You aren’t actually given the code and instead you’re forced to figure it out through a trial and error session that sounds irritating on paper but it’s cool in execution. Defusing the bomb four seconds before it was going to blow up was actually, dare I say, thrilling. These parts really spiced up the gameplay.

Somehow the game’s graphics engine has managed to hold up over all this time. A lot of the explosions look really good and the smoke effects rival those of some current games. The character models haven’t held up very well and their lip-syncing isn’t quiet right but they do a good enough job. It’s just unfortunate that the game attached to this engine is Red Faction. The voice-overs are nothing really special; most of the characters including Parker seem less than thrilled and are certainly lacking even compared to the limited voice work found in titles released around the same time.

Red Faction is dirt-cheap now, which might serve as justification for picking it up. If you see it for sale, keep in mind that the gameplay is a far cry from greatness. If you can, I recommend actually skipping past this game and trying instead to find a copy of Red Faction 2. It’s really a much more refined game and there’s really no connection between the two games at all so you won’t miss a thing. If you’re looking for a great Mars experience, I suggest picking up Total Recall starring Arnie instead of bothering with this failed FPS.

Thunderbolt score: five out of ten

Subtitles: Yes

Online: Yeah, but no one plays it...

Share this article

Comments

  • Razorsharp

    wrote on Monday 13th July 2009

    Gravatar

    One of the most idiotic reviews i have ever seen
    You should be smacked for ever recomending “Red Faction 2″ since its the shittier version of the game.
    Everyone ive meet who has played both (Red faction 1 and 2) would recommend Red faction 1. And that’s not all, they say its a really good game.
    Thanks for the shitty review and dumbing the score down on metacritic.

  • James

    wrote on Tuesday 14th July 2009

    Gravatar

    Everyone you meet = the damning opinion on Red Faction.

    I prefer the second one as well. Differing opinions, shocking I know.

  • mike

    wrote on Tuesday 14th July 2009

    Gravatar

    Why do people care so much what score their favourite games get on metacritic!??

  • Sean

    wrote on Tuesday 14th July 2009

    Gravatar

    I thought bost Red Faction games were crap honestly. Ohhh the geo-mod this and that, it was a boring shooter.

    You want to play something by Volition, stick with Descent.

  • Matt Wadleigh

    wrote on Tuesday 14th July 2009

    Gravatar

    All you needed to say was you disagree with me that Red Faction 2 is the better of the first two Red Faction games. The hyperbole of calling this “one of the most idiotic reviews i have ever seen” and suggesting that I should be assaulted for my differing opinion is out of line and will naturally lead me to be defensive and insulting in return, which in no way facilitates the discussion that this space is reserved for. Would you actually say that to my face if you met me, or would you discuss aspects of Red Faction that you thought were superior to Red Faction 2? My guess is the latter. If you’re going to keep posting here, I suggest you stick to that argument on the site, too.

  • Razorsharp

    wrote on Thursday 30th July 2009

    Gravatar

    @ Mike
    Because a lot of people look at metacritic to find out if a game is good or not.
    They look at the general score, and they decide to buy it or not.

    Soo, low score + good game - not enough support for the developers, since they don’t get the money needed.

    Oh, and also, for the oppinions, go here
    http://www.facepunch.com/showthread.php?t=766472&highlight=Red+faction

    http://www.facepunch.com/showthread.php?t=614773&highlight=Red+faction

    And there’s hundreds of youtuber’s that agree.
    I could link them all, but sadly, it would take a day or two.

  • Mike

    wrote on Thursday 30th July 2009

    Gravatar

    Razorsharp, thanks for this post being more polite than your first one!

    I understand what you’re saying about Metacritic, but one review in the scheme of things for a game with 18 other reviews on metacritic is not going to “dumb it down” by that much.

    If a game that had mainly bad reviews got one good score on metacritic, would that be “dumbing up” and make more people buy it? Which would mean the developers earn money you don’t think they should be entitled to?

  • Anthony Karge

    wrote on Saturday 1st August 2009

    Gravatar

    Correct me if I’m wrong, but doesn’t the developers get paid regardless of how well the game sells? It’s the publishers that are more concerned about sales, right?

  • Matthew Wadleigh

    wrote on Saturday 1st August 2009

    Gravatar

    I bought the game used. No developer got paid, regardless.

Show the six other comments

Due to the age of this article, comments are now closed.